Like many Agile dev shops out there, we've spent countless hours refining our process.
You can read about how we roll here. An area where we used to spend a lot of time was figuring out which people and skill sets were available to work on new projects. This led to delayed proposals, overlap in projects, and a general discomfort with the "kickoff" part of being a dev shop. We've used Kickoff internally to streamline these processes, and it has helped us to scale Revelry quickly and efficiently.